: The author provides explicit warnings for topics such as drug abuse, depression, and various forms of childhood trauma (physical, emotional, and sexual). Technical Approach
: The project focuses on a "slice-of-life" realism mixed with intense drama, where "nothing is as it seems on the surface". We Were Just Kids by MissFortune We Were Just Kids [v0.3b]
: The narrative intentionally reflects the social climate of 2010, including the prevalent homophobia of that era. : The author provides explicit warnings for topics
: The game utilizes a third-person omniscient view. This "silent" perspective is designed to encompass the broad scope of the industry's corruption while keeping "head hopping" between characters to a minimum. : The game utilizes a third-person omniscient view
The "0.3b" phase of development leans heavily into the "scene kid/core" culture of mid-2010, exploring several heavy themes:
: The quartet is quickly thrust into a spotlight that tests their unity against the temptations of stardom and the power dynamics of the music industry.
The version update continues to flesh out the foundational chapters, focusing on the intersection of trauma, industry corruption, and the volatile "sex, drugs, and rock n' roll" lifestyle. Core Narrative & Characters