Trimmingoverhung.7z «SECURE – 2025»
Could you clarify the or the software environment this project is built for? Knowing the tech stack will allow for more specific code examples.
For : Use a Sutherland-Hodgman clipping algorithm or a Mesh Boolean operation. TrimmingOverhung.7z
The feature likely needs to perform a boolean or clipping operation. Could you clarify the or the software environment
: Determine if the project uses a library like Open CASCADE , CGAL , or a game engine like Unity/Unreal . Implement the Clipping Algorithm : TrimmingOverhung.7z
: Remove the segments of the geometry that exist on the "outside" of the boundary. 2. Proposed Implementation Steps
: A target geometry (the "overhang") and a reference boundary (the "trimming plane" or "support edge").