Tinykin
: Act as electrical conductors to power up machines and circuits.
The core of the game revolves around collecting and utilizing mysterious creatures called , each possessing unique abilities to help Milo navigate a giant house populated by sentient insects. Tinykin
: Connect to form bridges or walkways across gaps. Exploration & Mobility : Act as electrical conductors to power up
: Early in the game, players acquire a bar of soap that functions as a skateboard, allowing Milo to grind along edges and travel quickly across flat surfaces. Exploration & Mobility : Early in the game,
: Used for heavy lifting and moving large household objects.
: Stack on top of each other to create ladders for reaching high areas.
The game is set within a single massive house, with each room serving as a distinct "city" for different insect societies.