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Image of “These Girls’ Fashion is Sick!”: An African City and the Geography of Sartorial Worldliness

Race, Culture, and Identity

“These Girls’ Fashion is Sick!”: An African City and the Geography of Sartorial Worldliness

Ogunyankin, Grace Adeniyi - Personal Name;
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  • “These Girls’ Fashion is Sick!”: An African City and the Geography of Sartorial Worldliness

As an urban feminist geographer with a research interest in African cities, I was initially pleased when the web series, An African City, debuted in 2014. The series was released on YouTube and also available online at www. anafricancity.tv. Within the first few weeks of its release, An African City had over one million views. Created by Nicole Amarteifio, a Ghanaian who grew up in London and the United States, An African City is offered as the African answer to Sex and the City, and as a counter-narrative to popular depictions of African women as poor, unfashionable, unsuccessful and uneducated. The Stronghold Collection


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Publication Information
: ., 2015
Number of Pages
-
ISBN
-
Language
English
ISSN
-
Subject(s)
Sex
African City
Ghanaian Women
City
Counter-narrative
Web Series
Description
-
Citation
-
Other Information
Type
Article
Part Of Series
Feminist Africa;21
DOI Identifier
-
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The | Stronghold Collection

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While the early titles are hailed for revolutionizing the genre, the collection captures a notable "slide in quality" as the series evolved. The Stronghold Collection - GamesIndustry.biz

The collection centralizes the series' unique blend of deep economic simulation and intense military siege-craft.

is a definitive compilation of the first five titles in the critically acclaimed real-time strategy (RTS) series developed by Firefly Studios . Released in late 2009, this DRM-free bundle serves as a historical record of the series’ evolution from 2D isometric perfection to early 3D experimentation. Included Titles and Core Gameplay

: A fantasy-themed departure from historical realism, featuring mythic campaigns like King Arthur and Siegfried alongside magical units and dragons. Critical Analysis of Design Evolution

: The original "castle sim" set in medieval Britain (c. 1166). It introduced the foundational mechanics of village management—food supply, housing, and taxation—alongside elaborate castle defense.