: Scale certain player attributes to ensure the outcome is determined by skill rather than gear levels.
: Implement cost-based limits to prevent "power-stacking". Team Arena Combat
To make the combat engaging, you need to define the rules of engagement and character interactions. : Scale certain player attributes to ensure the
: Use shared scores across different team sizes (3v3, 5v5) to build a competitive ladder. Team Arena Combat
: Create a "Training Terrace" where players can host private sparring sessions and spectate others.
: Add spike pits, fire outlets, or shallow water that slows movement or acts as a weapon.