Super Mario Odyssey 64 -
Development was led by Kaze Emanuar, with assistance from other community members like Biobak for stage modeling. The mod has been praised for its technical achievement but noted for some "jank" typical of N64 ROM hacks, such as aggressive enemy tracking and occasional control issues with captures.
You can find and download the mod via community hubs like Romhacking.com or through the Grand ROM Hack Megapack maintained by the SM64 hacking community.
The mod is far more than a simple cosmetic change; it fundamentally alters the movement and interaction systems of Super Mario 64 : Super Mario Odyssey 64
: Mario’s companion, Cappy, is fully functional. Players can throw the hat to attack enemies, use it as a makeshift platform, and most importantly, "capture" objects.
: Just like in the Switch original, throwing Cappy at certain objects or enemies allows Mario to possess them. This includes iconic captures like Goombas and other props, each with unique movement behaviors. Development was led by Kaze Emanuar, with assistance
: Instead of Power Stars, the mod features Power Moons . In its initial release, the mod included roughly 80 moons to discover across various reimagined kingdoms. Reimagined Kingdoms
: Moves like the Roll (crouch + R) and dive-cancels are implemented to match Odyssey’s fluid momentum. The mod is far more than a simple
The mod "shaves down" the complex textures of the Switch game into the familiar polygons of the N64. Featured locations include: (Tostarena) Moon Kingdom Bowser’s Kingdom Development & Reception