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Using proximity and movement to create physical sensations.

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Algorithms that simulate how a sound wave interacts with the human anatomy (head and ears) before reaching the eardrum. Using proximity and movement to create physical sensations

Microphones are placed inside a mannequin head to mimic how human ears actually capture sound waves. they are most prevalent in:

Technologies like Dolby Atmos or DTS:X treat individual sounds as "objects" that can be placed anywhere in a virtual sphere. Where to Find It

Enhancing spatial awareness in competitive shooters.

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