Serverselector.yml

Most configurations follow a standard YAML structure to define how the menu looks and behaves:

: Uses placeholders (often from PlaceholderAPI ) to show real-time data like player counts or whether a server is online or offline. serverselector.yml

: Defines the GUI title (e.g., &8Server Selector ), the number of rows (usually 1–6), and the command used to open it (e.g., /servers ). Most configurations follow a standard YAML structure to

: The commands executed when a player clicks an item. Common actions include [connect] servername to transfer the player or [close] to exit the menu. Typical File Structure (DeluxeMenus Example) Use code with caution. Copied to clipboard Installation and Setup Common actions include [connect] servername to transfer the

: Individual icons (like a grass block for "Survival" or a sword for "Factions") placed in specific inventory slots.

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