: A showcase repository illustrating how to hijack WebSocket objects to modify client-side dice results.
: Using the platform's 3D Dice feature is often recommended, as these visual representations are harder to manipulate through simple packet editing.
: Some exploits allow players to "throw away" unfavorable rolls before they are finalized. Since the client reports the final result to the game log, a player can repeatedly roll until a desired number is generated, then only permit that specific packet to reach the server.
: A non-technical "cheat" involves temporarily inflating ability scores or modifiers on a character sheet before rolling, then quickly reverting them before the Game Master (GM) notices. Known Tools and Scripts