If the Sheriffs die, script a way for an "Innocent" to pick up the dropped gun.
-- Server Script in ServerScriptService local ReplicatedStorage = game:GetService("ReplicatedStorage") local ShootEvent = ReplicatedStorage:WaitForChild("ShootEvent") ShootEvent.OnServerEvent:Connect(function(player, targetPos) local bullet = Instance.new("Part") bullet.Size = Vector3.new(0.2, 0.2, 2) bullet.Color = Color3.new(1, 1, 0) bullet.CFrame = player.Character.Head.CFrame -- Simple velocity bullet.Velocity = (targetPos - bullet.Position).Unit * 150 bullet.Parent = game.Workspace end) Use code with caution. Copied to clipboard 🕹️ Essential Mechanics
📌 Always use Server-Side Validation for kills. If you handle damage on the Client, hackers will easily "kill-all" by firing the event for every player at once. If you'd like, I can help you with: Writing a Round Timer system Creating a Map Voting UI Setting up DataStores to save player wins/kills Which part should we build next ?
This script handles the Murderer's ability to eliminate players using a Knife tool. Place this inside a within the Knife model.
If the Sheriffs die, script a way for an "Innocent" to pick up the dropped gun.
-- Server Script in ServerScriptService local ReplicatedStorage = game:GetService("ReplicatedStorage") local ShootEvent = ReplicatedStorage:WaitForChild("ShootEvent") ShootEvent.OnServerEvent:Connect(function(player, targetPos) local bullet = Instance.new("Part") bullet.Size = Vector3.new(0.2, 0.2, 2) bullet.Color = Color3.new(1, 1, 0) bullet.CFrame = player.Character.Head.CFrame -- Simple velocity bullet.Velocity = (targetPos - bullet.Position).Unit * 150 bullet.Parent = game.Workspace end) Use code with caution. Copied to clipboard 🕹️ Essential Mechanics Roblox Script -- Murderer vs. Sheriffs | Kill A...
📌 Always use Server-Side Validation for kills. If you handle damage on the Client, hackers will easily "kill-all" by firing the event for every player at once. If you'd like, I can help you with: Writing a Round Timer system Creating a Map Voting UI Setting up DataStores to save player wins/kills Which part should we build next ? If the Sheriffs die, script a way for
This script handles the Murderer's ability to eliminate players using a Knife tool. Place this inside a within the Knife model. If you handle damage on the Client, hackers