Rfc - Tri-fecta - Dungeon Rules - Dom Llamas, K... -

Should Dungeon Rules become more punishing based on character level, or should the environment remain a static "hard" floor?

We are looking to tighten the tactical experience of our crawls. The goal of the system is to balance risk, reward, and resource management into a cohesive "rule of three" that dictates every encounter. Parallel to this, the new DUNGEON RULES provide the environmental "laws" that keep every run feeling distinct and dangerous. I. The TRI-FECTA Mechanics RFC - TRI-FECTA - DUNGEON RULES - Dom Llamas, K...

Before we lock these in for the next playtest, we’d like your thoughts on: Should Dungeon Rules become more punishing based on

How should the specific environmental hazards of the K-Sector interact with the Resolve pool? Parallel to this, the new DUNGEON RULES provide

Does the "TRI-FECTA" feel too restrictive for melee builds?

Rolling a natural 1 on a movement check triggers an immediate Tier 1 encounter, regardless of the room’s cleared status. III. Discussion Points (We Need Your Feedback!)

For every three rooms cleared, one inventory slot must be sacrificed to "Supplies" to maintain party Resolve.

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