Heavy use of per-object motion blur was implemented to compensate for the reduction in fluid motion from the previous 60 FPS standard.
The game was designed to push the boundaries of the base PlayStation 4 hardware. To achieve its highly detailed assets and dense particle effects, Insomniac Games traded the series' traditional high framerate for raw graphical fidelity. Ratchet & Clank (2016) 1080p
The game runs at a dynamic 4K via temporal injection , but remains capped at 30 FPS. Heavy use of per-object motion blur was implemented
Features highly inventive weapons, including the fan-favorite Groovitron (forcing enemies to dance) and the Pixelizer (turning enemies into flat 8-bit sprites). The game runs at a dynamic 4K via
Traditional platforming and run-and-gun combat are broken up by spaceship dogfights, hoverboard races, and Clank-specific logic puzzles. ⚖️ Critical Consensus [4K] Let's Play Ratchet and Clank on PS4 Pro