Puppet_dance.7z Apr 2026
def capture_pose(puppet_id): bones = get_all_bones(puppet_id) pose_data = {bone.name: bone.transform for bone in bones} return pose_data Use code with caution. Copied to clipboard 2. Bake Animation If the "dance" is procedural, sample the motion at 60fps.
💡 : Use a Non-Destructive workflow. When the user clicks "Make," save the result as PUPPET_DANCE_V2.7z so the original procedural logic isn't lost. PUPPET_DANCE.7z
This feature allows users to "bake" or "make" a temporary animation/pose into a permanent asset. 🛠️ Feature Requirements : Convert procedural motion into keyframes. Output : Save a new .anim or .json file. UI : A "Make" button in the inspector or viewport. 💻 Logic Implementation (Pseudocode) 1. Capture State Record the current transformation of all puppet bones. PUPPET_DANCE.7z