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Unlike the "run-and-gun" shooters of its era, Project I.G.I. emphasized:

Players had to use binoculars to scout enemy outposts and find creative ways to bypass guards. project-igi-1-game-link

The game utilized a proprietary flight simulator engine (Joint Strike Fighter), allowing for massive, seamless outdoor environments that were revolutionary at the time. Unlike the "run-and-gun" shooters of its era, Project I

Weaponry felt grounded, and even a single mistake could result in failing a mission, as players had to complete entire levels without saving. allowing for massive