: Go to Edit > Plugins and ensure the Procedural Content Generation Framework plugin is enabled. Restart the engine if prompted.
: For complex forests, break your logic into subgraphs (e.g., one for large trees, one for ground cover) to keep the main graph organized.
: You can use a Spline Sampler to create procedural forest paths that follow a custom-drawn line.
: Extract the .rar file and move the contents into your project’s Content folder.
: This is the final node where you assign your tree, bush, and rock meshes from the package. You can add multiple mesh entries to create variety. 3. Advanced Techniques
To create or modify the procedural forest, you will work within a asset:
: Start with a Surface Sampler node. Connect it to the "Landscape" input to tell the system where to place the trees.