: Purely aesthetic versions used by level designers to fill empty police station rooms in the Steam Workshop.
: Often includes modular "bank" locker units with opening/closing animations.
: Smaller models like tactical vests, belts, and helmet racks that sit inside the locker. Interactive Scripts : police_armory_locker.zip
: Used for immersion during "shift changes" where players gear up.
: Admin tools are typically used to place the "Locker Entity" within the armory section of a map. : Purely aesthetic versions used by level designers
: A config.lua or similar JSON file usually handles settings like: Which ranks can access which lockers.
: Used as "resupply points" in games like Ready or Not or S.W.A.T. style mods. Interactive Scripts : : Used for immersion during
Items allowed to be stored (e.g., restricting civilians from putting illegal items in police lockers). Cooldown times for switching gear.
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