Ensure it has a unique name (e.g., "id": "custom_machete" ).
Common for tile maps. You can open these in Tiled Map Editor to design new levels. 2. Creating a Custom Item (JSON) Plik: Nearly.Dead.zip ...
Place walls, floors, and loot spawns to build your environment. 4. Implementation Once your "piece" is finished: Ensure it has a unique name (e
Repack the files (or keep them in the designated /mods folder). Plik: Nearly.Dead.zip ...
Point the "sprite" field to a new image you've created. 3. Creating a Map Piece If you are designing a location:
If you are looking to "create a piece" (such as a mod, a map, or a specific item) using these files, here is how you can approach it: 1. Identify the Contents