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This also applies to cable, chain, and webbing.

Gear that is anchored includes anchors, rocks, trees, tripods, trucks, etc.

A "bight" is a simple loop in a rope that does not cross itself.

A "bend" is a knot that joins two ropes together. Bends can only be attached to the end of a rope.

A "hitch" is a type of knot that must be tied around another object.

"Descending devices" (e.g., ATCs, Brake Bar Racks, Figure 8s, Rescue 8s, etc) create friction as their primary purpose. The friction in descending devices is always considered when calculating forces.

The "Safety Factor" is the ratio between the gear's breaking strength and the maximum load applied to the gear (e.g., 5:1).

Oxygen Not Included Page

Drafting a layout or "paper" plan for Oxygen Not Included (ONI) is a common strategy to manage its high complexity. Because the game requires managing thermodynamic systems, gas ratios, and power grids simultaneously, players often use external tools like or graph paper to design systems before building them in-game. Essential Systems to Draft

When creating your blueprint, prioritize these core "early-to-mid-game" modules: oxygen not included

Use 25x25 pixel cells to represent the game's tile grid. You can color-code cells for different materials or gases. Drafting a layout or "paper" plan for Oxygen

Useful for quick spatial sketches of room layouts and "pipe spaghetti" management. You can color-code cells for different materials or gases

If you prefer in-game planning, the Blueprints mod on Steam allows you to "copy and paste" successful designs from one area to another. Critical Math for Your Draft

Standardize room heights at 4 tiles high . This allows Duplicants to reach the ceiling for construction and maintenance without extra scaffolding.

Use logic gates (AND, OR, NOT) to automate mundane tasks. For example, draft a circuit that turns off coal generators when batteries are full to save fuel. Planning Tools