Nebulous.fleet.command.the.modular.missiles.ear... Now

: Options include radar, semi-active, and infrared seekers, allowing missiles to be optimized for different electronic warfare (EW) environments.

: Standard launchers like the MLS2 and MLS3 were removed and replaced with empty Vertical Launch Systems (VLS) or Canned Launch Systems (CLS) that must be manually re-armed. Missile Customization Options NEBULOUS.Fleet.Command.The.Modular.Missiles.Ear...

The update introduced a variety of components to tailor missiles for specific roles: : Options include radar, semi-active, and infrared seekers,

: Players now build missiles from scratch using five different body types, selecting specific seekers , guidance systems , warheads , and support modules . : Choose between options like High Explosive (HE)

: Choose between options like High Explosive (HE) for surface-area splash damage or HE-Kinetic Penetrator (HEKP) for carving deep paths through a ship's internal modules.

: Missiles are now positioned as long-range support weapons designed to deal consistent moderate damage and apply debuffs like fires to overwhelm enemy damage control teams.

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: Options include radar, semi-active, and infrared seekers, allowing missiles to be optimized for different electronic warfare (EW) environments.

: Standard launchers like the MLS2 and MLS3 were removed and replaced with empty Vertical Launch Systems (VLS) or Canned Launch Systems (CLS) that must be manually re-armed. Missile Customization Options

The update introduced a variety of components to tailor missiles for specific roles:

: Players now build missiles from scratch using five different body types, selecting specific seekers , guidance systems , warheads , and support modules .

: Choose between options like High Explosive (HE) for surface-area splash damage or HE-Kinetic Penetrator (HEKP) for carving deep paths through a ship's internal modules.

: Missiles are now positioned as long-range support weapons designed to deal consistent moderate damage and apply debuffs like fires to overwhelm enemy damage control teams.