: Options include radar, semi-active, and infrared seekers, allowing missiles to be optimized for different electronic warfare (EW) environments.
: Standard launchers like the MLS2 and MLS3 were removed and replaced with empty Vertical Launch Systems (VLS) or Canned Launch Systems (CLS) that must be manually re-armed. Missile Customization Options
The update introduced a variety of components to tailor missiles for specific roles:
: Players now build missiles from scratch using five different body types, selecting specific seekers , guidance systems , warheads , and support modules .
: Choose between options like High Explosive (HE) for surface-area splash damage or HE-Kinetic Penetrator (HEKP) for carving deep paths through a ship's internal modules.
: Missiles are now positioned as long-range support weapons designed to deal consistent moderate damage and apply debuffs like fires to overwhelm enemy damage control teams.