[v0.1]: My Babysitter Jenny

: Instead of static responses, Jenny’s reactions to player choices are filtered through her current Trust level. A high-trust Jenny might laugh off a mistake, while a low-trust Jenny might become distant or defensive.

: Choices made in v0.1 create "Memory Tags." If you help Jenny with a task now, she is more likely to offer unique story paths or "favors" in future versions (v0.2+), making early-game decisions feel weighty. My Babysitter Jenny [v0.1]

: A subtle UI element (like shifting background music or lighting) that reflects the current tension or comfort level in the room, signaling to the player whether they are overstepping or building rapport. : Instead of static responses, Jenny’s reactions to

This feature tracks two distinct but overlapping scales: (emotional closeness) and Boundaries (professional vs. personal comfort). : A subtle UI element (like shifting background

For a v0.1 release, implementing a robust backend for relationship tracking sets a professional foundation. It transforms the experience from a linear "click-to-read" story into a simulation where the player’s behavior dictates the character's long-term personality.