: DX11 separates resource creation and rendering into different objects (Device and Device Context) to better utilize modern multi-core processors.
: The primary component for 3D graphics, introducing features like tessellation for more detailed geometry and Shader Model 5.0 for advanced visual effects.
Microsoft DirectX 11 (DX11) is a collection of application programming interfaces (APIs) designed to handle tasks related to multimedia—primarily game programming and video—on Microsoft platforms . Core Components & Architecture


