: Use the Toolbag Library to find base materials. You can search for existing paper or parchment presets to use as a starting point.
: Use the Texture Workspace to author your own paper material.
: Start with a slightly off-white or beige base color.
: Paper is translucent; enable the Subsurface Scattering or Microfiber shaders to simulate light passing through the fibers.
: Use a fine grain or noise texture in the Roughness and Normal/Bump slots to recreate the tactile feel of paper fibers.
: New users can access a 30-day full-featured free trial by creating an account and logging into the software.