: Special yellow dice that activate against unopposed attacks and can trigger multiple times if they win their clash. 3. Emotion Levels & Abnormality Pages Battles are dynamic and react to the "mood" of the fight.
Combat is turn-based, but actions are dictated by . Library Of Ruina
: Each time your group's emotion level rises, you choose a powerful buff or tactical modifier. These are categorized into Awakening (beneficial) or Breakdown (high risk/reward). 4. Key Pages & Passive Attribution : Special yellow dice that activate against unopposed
When two characters target each other, they enter a where their card's dice values are compared. Combat is turn-based, but actions are dictated by
: High-speed characters can "intercept" or redirect attacks aimed at slower allies, allowing you to control which units take damage and which engage in specific clashes. 2. Clashing & Dice Types