I Am Alive Psn | PREMIUM |
The game's creation was marked by significant shifts in leadership and scope:
The project was first developed by Darkworks and conceived as a first-person survival game called Alive . I Am Alive PSN
It was built using the LEAD engine , a proprietary engine developed internally by Ubisoft. Core Gameplay Mechanics The game's creation was marked by significant shifts
Due to delays and creative disagreements, Ubisoft moved the project to its Shanghai studio . Development was effectively restarted from scratch, keeping only the core concept and protagonist's goal. Development History To ensure the game was actually
is a post-apocalyptic survival-adventure game that was released for the PlayStation Network (PSN) on April 3, 2012. Originally envisioned as a full retail title, it underwent a troubled seven-year development cycle before being scaled down into a digital-only release. Development History
To ensure the game was actually finished, Ubisoft shifted it from a boxed retail product to a downloadable title for PSN and Xbox Live Arcade.