: Defining x and y coordinates so the logs don't block your crosshair.
Below is a conceptual structure of how these scripts are organized in Lua:
: Include "checkboxes" or "sliders" in your script menu to allow users to change colors or toggle the hitlog on/off.
A functional hitlog requires three primary logic blocks to work effectively: 1. Data Capture (Events)
The "Log" part of the script handles how this data appears on your screen:
Hitlogs.lua Direct
: Defining x and y coordinates so the logs don't block your crosshair.
Below is a conceptual structure of how these scripts are organized in Lua: hitlogs.lua
: Include "checkboxes" or "sliders" in your script menu to allow users to change colors or toggle the hitlog on/off. : Defining x and y coordinates so the
A functional hitlog requires three primary logic blocks to work effectively: 1. Data Capture (Events) hitlogs.lua
The "Log" part of the script handles how this data appears on your screen: