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Ghosts SUB ITA 1x5 Ghosts SUB ITA 1x5 MDL Import / Export For Blender 2.8+
Hey folks. I'm just passing by to announce that I'm (unofficially) picking up the work from QuakeForge for the MDL Import/Export add-on for Blender.
I'm currently adapting the code to work with blender 2.8 or greater (I hope) from now and also start adding some new features.

On that note, I'll need testers or people willing to use it so I can maintain it with a pretty smile. :-)
For now, the importer seems to be working OK, the exporter is next and that's when I'll need most of the test work. But feel free to start importing models into the latest version of Blender!

Changes:
+Added support for Quake Hexen II palettes and palette picker
+Added shadeless material to the render view
+Added import re-scaling option
~Fixed Import API for Blender 2.8
~Minor fixes
-Removed export support for now

To download and test, install the add-on the zip at https://github.com/victorfeitosa/quake-hexen2-mdl-export-import/archive/adapting-to-blender-2-8.zip

For now, send PMs for bug reports and whatnot. I'll soon add guidelines to contributing and bug reporting.

Happy modelling!
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Sub Ita 1x5 - Ghosts

: The ghosts’ commentary on the film is a highlight, as they view the "busting" of ghosts as a criminal act.

Ghosts: Season 1, Episode 5 | Cast and Crew | Rotten Tomatoes Ghosts SUB ITA 1x5

: Jay initially suffers from FOMO (fear of missing out) after seeing friends at rooftop parties in Brooklyn, but eventually embraces the unique "haunted mansion" lifestyle. Cast and Credits Director : Katie Locke O'Brien Writers : Talia Bernstein, Emily Schmidt, and Lauren Bridges : The ghosts’ commentary on the film is

In the fifth episode of the first season of the American series , titled "Halloween" , Woodstone Mansion faces the chaotic arrival of October 31st. While Sam and Jay are excited about their first Halloween as homeowners, the resident spirits are far from festive, viewing the holiday as an insulting mockery of their existence. Plot Summary While Sam and Jay are excited about their

: Thorfinn's overzealous defense of the property results in a "blazing gazebo" that shines a spotlight on his impulsive nature.

The ghosts warn Sam and Jay that neighborhood teenagers traditionally vandalize the mansion every year on Halloween. To prevent this, the ghosts take on the role of sentries, guarding the property against potential pranksters. However, their attention is quickly diverted when Sam suggests they watch the movie , which they find both fascinating and highly offensive.

While some ghosts watch the film, Isaac, Hetty, Sasappis, and Thorfinn remain focused on "vandal watch". In a moment of Viking excitement, Thorfinn accidentally sets fire to the couple’s new gazebo while attempting to scare off intruders. To avoid punishment, the ghosts try to blame the neighborhood kids for the arson.

Ghosts SUB ITA 1x5Cool, Good Job! 
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused. 
Ghosts SUB ITA 1x5 
Does this generate the bunch of QC code necessary to map frames? :D 
Ghosts SUB ITA 1x5Not Really 
But thats a good idea. When exporting is done I might add that in eventually. 
Ghosts SUB ITA 1x5Exporter Released 
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.

List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor

This is still considered an alpha release. But it should be good enough.

For info, roadmap and download you can visit https://github.com/victorfeitosa/quake-hexen2-mdl-export-import 
Ghosts SUB ITA 1x5What Is Ask Myself 
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3? 
Ghosts SUB ITA 1x5#7 
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl 
Ghosts SUB ITA 1x5Actually 
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl 
Ghosts SUB ITA 1x5Niiiice 
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.

What else comes to mind? 
Ghosts SUB ITA 1x5 
Flags, fire, chains, breaking doors, breaking walls, etc. 
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