Getting Over It [NEW]
The "features" of Getting Over It with Bennett Foddy are famously designed around intentional frustration and a unique, physics-based control scheme. Core Gameplay & Physics
You play as Diogenes, a man stuck in a metal cauldron who must ascend a mountain of trash using only a Yosemite sledgehammer. Getting over it
Success relies on "pixel-perfect" precision and understanding how your cauldron interacts with surfaces. The physics are purposefully awkward, making even small movements risky. Philosophical & Psychological Features Getting Over It with Bennett Foddy on Steam The "features" of Getting Over It with Bennett
The game uses only mouse (or trackpad) movements. Rotating your mouse moves the hammer in a circle, allowing you to hook, push, and vault off objects. allowing you to hook