Games

This is the longest stage of the pipeline, where the actual assets and logic are created.

: Build a "paper" version or a simple digital grey-box to test if the core mechanics are actually fun. 2. Production: The Build Phase This is the longest stage of the pipeline,

: Dedicated testers push the game to its limits to find edge-case crashes or balance issues. 4. Launch and Beyond The work does not end once the game is released. This is the longest stage of the pipeline,

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