GameGuru MAX uses specific to handle text without requiring manual coding:
: This simple behavior displays text when a player enters a defined area. It is commonly used for narrative storytelling , such as revealing clues at a crime scene or providing instructions to the player. You can control the zone's height and set it to trigger only once.
: This is used to display full pages of text or images on the screen, often for lore-heavy items like journals or letters. You can customize the display position using X and Y coordinates.
: You can design custom main menus, pause menus, and Player HUDs to fit your game's aesthetic.