Game Art Complete: All-in-one: Learn Maya, 3ds ... Apr 2026
Insights into how assets move from a concept stage to a final game-ready state.
In-depth tutorials on UV layout, alpha maps, and using tools like CrazyBump for normal maps. Game Art Complete: All-in-One: Learn Maya, 3ds ...
624 pages, including step-by-step tutorials and theory Core Software & Skills Covered Insights into how assets move from a concept
Teaches texture mapping from photographs, normal maps, and general color theory. Key Educational Topics While it covers essential techniques
is a comprehensive instructional manual designed for aspiring 3D artists and game developers. Edited by Andrew Gahan and published by Focal Press, the book acts as a curated "best of" compilation, featuring key chapters from top game art specialists to cover the "four cornerstone" software packages of the industry. Quick Facts Editor: Andrew Gahan Publisher: Routledge (formerly Focal Press) Original Publication: October 30, 2008
The guide is structured to introduce users to the unique strengths of each major application in a game production pipeline:
The book is primarily intended for who are new to 3D animation or intermediate artists looking to expand their skill set into new software. While it covers essential techniques, some industry professionals note that it focuses more on program features than advanced artistic theory, making it most effective as an introductory reference.