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Emits a faint, sickly red glow that intensifies during ritual raids or solar flares. Steam Workshop::Epoch
High-ranking cult members can "Bond" with the Spire. This grants them a unique Flesh-Mend ability, allowing them to regrow lost fingers or toes at the cost of massive temporary exhaustion. Visuals and Effects
A "Neural Flesh-Hearth" (new building crafted from bioferrite and meat). Fleshcult.rar
Once per quadrum, you can "draft" the Spire to pulse, instantly healing 10% of all fleshy injuries on nearby pawns but granting a temporary "Hunger-Pang" debuff that makes them eat 200% faster.
Your colonists gather to feed the Hearth. As they chant, the building consumes nearby organic matter (corpses or meat) to grow a Living Spire . Core Gameplay Mechanics Emits a faint, sickly red glow that intensifies
This feature adds a new endgame ritual for ideoligions centered around body modification and organic growth. Fleshcult Precept (High or Extreme)
The Spire should use the Aerocraft Framework style of animated XML components to show pulsing veins and shifting skin. Visuals and Effects A "Neural Flesh-Hearth" (new building
The Spire acts as a biological "server." It emits a psychic field that reduces the psychic sensitivity of outsiders while boosting the "Body Modder" mood buff for cult members.