File: Primrosedungeon2_testbuild2.2.1.zip ... -
: Using "Prop Placement" (skeletons, notes, ruined altars) to explain why the dungeon exists without using cutscenes. π How to proceed with this file
Is there a (like a crash or a balancing issue) you want me to analyze? File: PrimroseDungeon2_TestBuild2.2.1.zip ...
We can draft or NPC dialogue that matches the dark, floral aesthetic of a "Primrose Dungeon." π§ͺ Option C: Playtest Feedback Form : Using "Prop Placement" (skeletons, notes, ruined altars)
: A move toward "hit-stop" mechanics to provide better tactile feedback (game feel) during dungeon crawls. π οΈ Technical Improvements in 2.2.1 π οΈ Technical Improvements in 2
: The titular flower likely serves as both a source of power and a corruption mechanic.
: Optimization of the command buffer to ensure frame-perfect dodges or parries. π Narrative & Lore
If you are the developer or a lead tester, we can expand this "deep piece" by focusing on specific areas: π Option A: Technical Documentation