top of page

File: No.thank.you.zip ... – Pro

Treat the .zip as a persistent entity that "infects" the UI or game world once interacted with.

: The game generates a real NO.THANK.YOU.zip in the user's local game directory. File: NO.THANK.YOU.zip ...

: Once the player attempts to unzip it, the game begins to "politely" refuse other commands. For example, if a player tries to save, a popup appears saying, "No thank you, I'd rather you didn't." Treat the

: The player "finds" this file in an in-game terminal or folder. Attempting to open it triggers a series of escalating "Are you sure?" prompts. For example, if a player tries to save,

: The zip is password-protected. The password is hidden in the game's credits or dialogue. Inside is a .txt or .png that provides the solution to a late-game puzzle, making the "development" of the feature a bridge between the software and the player's desktop.

Should this feature be a interaction, or do you want it to impact the game's ending ?

A feature where the file is a literal dumping ground for failed game states or discarded items.

bottom of page