Assault.zip: Energy

This would be a dynamic map event where the high-energy output of the weapons causes "glitches" in the environment. Think of it like a weather system, but for a sci-fi arena.

Static-filled "clouds" that mess with your HUD or radar, forcing you to rely on sound and visual spotting rather than your mini-map. Why It Fits Energy Assault.zip

Small, localized zones of low gravity could spawn randomly on the map, allowing players to reach high vantage points or escape tight corners quickly. This would be a dynamic map event where

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