: Modes where players either pursued a target or fled from police within a set timeframe.
The identifier refers to the original Driver video game, released in 1999 for the Sony PlayStation in Europe (PAL region) . Developed by Reflections Interactive and published by GT Interactive, this title redefined the 3D driving genre by moving away from traditional racing and toward cinematic, mission-based car chases. The Cinematic Heritage of "The Wheelman" Driver__[SLES-01816]
Even decades later, Driver is remembered not just as a racing game, but as a technical marvel that captured the raw, screeching energy of a classic movie car chase within the limitations of the original PlayStation hardware. : Modes where players either pursued a target
Driver served as a critical bridge between early 3D driving experiments and the massive open-world crime epics that followed. Its focus on getaway missions and police evasion—including a "heat" system where police behavior became increasingly aggressive—laid the groundwork for the sandbox mechanics later refined in the Grand Theft Auto series. The Cinematic Heritage of "The Wheelman" Even decades
Beyond the main campaign, the [SLES-01816] version included various mini-games that extended its lifespan:
: The game is notorious for its opening "Garage" mission, a strict timed trial requiring players to master specific stunts (like the "slalom" or "360") before even starting the main story. Legacy and Cultural Impact
At its core, Driver is a love letter to the high-octane Hollywood car chases of the 1960s and 70s, specifically referencing films like Bullitt and The Driver . Players take on the role of John Tanner, an undercover police officer posing as a getaway driver for hire, known as "the wheelman".