: Features distance-based LOD (Level of Detail) texturing and noise-based color variations to reduce visible tiling on large surfaces.
: Unique features that allow for more precise texture blending and detail placement.
: Built-in support for Runtime Virtual Textures (RVT) and Unreal's Landmass plugin.
: A puddle system that works with any assigned texture to add environmental realism.
: The master material is clean and modular, allowing users to swap textures without modifying the core shader logic. Getting Started and Documentation