Doors Spawn Entities / Skip Rooms Script | Past... Online

// Function to skip room void SkipRoom() // Load next room GameObject.Find("RoomManager").GetComponent<RoomManager>().LoadNextRoom(roomToSkip);

// Function to close door public void CloseDoor() isDoorOpened = false; Doors Spawn Entities / Skip Rooms Script | Past...

// Entity to spawn when door is opened public GameObject entityToSpawn; // Function to skip room void SkipRoom() //

void Update() // Check if door is opened if (isDoorOpened) // Spawn entity or skip room if (entityToSpawn != null) SpawnEntity(); else if (roomToSkip != null) SkipRoom(); else if (roomToSkip != null) SkipRoom()

// Flag to check if door is opened private bool isDoorOpened = false;

This script is designed to simplify the process of spawning entities or skipping rooms when a door is opened. It allows you to easily configure doors to trigger specific actions, such as spawning enemies, items, or other entities, or skipping rooms to create a more dynamic and immersive gameplay experience.