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does not have a narrative story mode, as it is a pure gameplay demo. However, the "story" of how the game came to be is a famous tale of solo game development, rapid execution, and blunt developer honesty. 🎬 The Development "Story"
While the initial 30-minute challenge failed to yield a completed project, Chen spent another 3 days improving it and released it for his followers. As popularity grew, he dedicated another week to it. ж»еЇ‚пј€DeathlyStillnessпј‰Free Download
The entire game was put together in just 17 days . 🕹️ The In-Game "Plot" does not have a narrative story mode, as
In September 2021, Chen paid the $100 developer registration fee out of pocket to put the game on Steam. He did this simply because the game had grown too popular for standard cloud-sharing drives, which were bottlenecking download speeds for his community. As popularity grew, he dedicated another week to it
In 2020, Chinese game developer and Bilibili content creator Chen Jiacheng hosted a livestream where he challenged himself to code a functioning zombie survival game in just 30 minutes using Unreal Engine.
If you are looking for an lore-heavy campaign, this is not it. The game is highly self-aware. On its official Steam page, the developer famously left this description: