Confucian Thought: Selfhood As — Creative Transfo...

Founded in 1995, GSC Game World has become the most renowned game development studio in Ukraine and a leading developer in Europe. Since 2004 the proprietary worldwide publishing branch has been operating within the company.

The revolutionary Cossacks: European Wars RTS title became the company's first hit, selling, along with its two add-ons, over 5 million copies worldwide.

In 2004 the studio enjoyed its first experience of working on a Hollywood movie license, while developing the tie-in RTS based on Oliver Stone's blockbuster film Alexander. The game was released simultaneously with the movie and was self-published by GSC in former USSR territories.

Since August 2004, GSC World Publishing has launched 7 projects: Alexander (2004), Cossacks 2: Napoleonic Wars (2005), Cossacks 2: Battle for Europe (2006), Heroes of Annihilated Empires (2006), S.T.A.L.K.E.R.: Shadow of Chernobyl (2007), S.T.A.L.K.E.R.: Clear Sky (2008), S.T.A.L.K.E.R.: Call of Pripyat (2009).

In April 2007 the company's most ambitious project - Survival FPS S.T.A.L.K.E.R.: Shadow of Chernobyl, set in the near-future Chornobyl exclusion zone, was released worldwide. GSC World Publishing was in charge of publishing the title in former USSR territories, while THQ Inc. operated the worldwide release.

The game received numerous awards at some of the biggest international trade shows, and received high critical acclaimed from both print and online media and from the players themselves. The success of the game has been proven not only by the 'Game of the Year' and 'Most Atmospheric Shooter' awards, but also by maintaining top spots on sales charts.

In the former USSR states alone, the game sold over half a million copies in the first two weeks. With the two subsequently released add-ons, the worldwide sales of the S.T.A.L.K.E.R. game series approach five million copies to-date.

Following the strategy of further brand development, GSC Game World initiated a series of S.T.A.L.K.E.R.-based novels (published in Russian and German), and have sold over 5 million copies overall.

Cossacks 3, released in September 2016, put furious battles of XVII-XVIII centuries into 3D.

Confucian Thought: Selfhood As — Creative Transfo...

Tu Weiming's essay, explores the Confucian concept of the self not as a static entity, but as an open, evolving process of "becoming." Central to this perspective is the idea that human flourishing is achieved through the continuous integration of the individual with the family, society, and the cosmos. Core Concepts of Confucian Selfhood

: Self-cultivation is a proactive, creative act. It is the process of "learning to be human" ( xue ) by refining one's internal virtues to harmonize with external social roles.

: The self is realized through five key relationships (ruler-subject, parent-child, husband-wife, elder-younger sibling, and friend-friend). These are the "fields" where creative transformation occurs.

: The center of human cognition and emotion. Cultivation requires aligning the mind-heart with the principle of "Humaneness" ( Ren ).

: The ultimate stage where the individual's moral character resonates with the "Way" ( Dao ) of the cosmos, achieving a religious dimension of existence without needing an external deity. Significance in Modernity

: Tu Weiming emphasizes that the self eventually reaches a state where it is "at one" with the universe. This "anthropocosmic" view suggests that by fulfilling our human nature, we also participate in the creative work of Heaven and Earth. The Dimensions of Cultivation

: Selfhood begins with the physical person. The body is not a prison for the soul but a sacred vessel that must be disciplined and respected through ritual ( li ).

Confucian Thought: Selfhood As — Creative Transfo...

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