: A toggle that applies a vintage film grain, high-contrast saturation, and slight camera shake to any video, recreating the "homemade" and raw aesthetic the Beastie Boys used during their permit-free shoot in Los Angeles.
: Users could tap a button to generate a stylized freeze-frame of a specific moment, automatically adding a gritty 70s filter and a fictional detective name (like "Cochese" or "Nathan Wind") as a caption, mimicking the video's famous character introductions.
: An audio preset that mimics the "thick and rough" sound of Ad-Rock’s vocals, which were famously recorded on handheld microphones in a home studio to mock the perfectionism of their producer, Mario Caldato Jr..
To lean into the raw, high-energy aesthetic of "Sabotage," a helpful feature for a music or video platform could be a
This feature would transform the viewing and listening experience by drawing directly from the iconic Spike Jonze-directed music video:
: Interactive video chapters labeled with classic cop show tropes found in the video, such as "The Bonnet Slide," "The Donut Break," and "The High-Speed Foot Chase".
Watch the original 1970s-inspired chaos that defined a generation of music videos:
This LMC simulator is based on the Little Man Computer (LMC) model of a computer, created by Dr. Stuart Madnick in 1965. LMC is generally used for educational purposes as it models a simple Von Neumann architecture computer which has all of the basic features of a modern computer. It is programmed using assembly code. You can find out more about this model on this wikipedia page.
You can read more about this LMC simulator on 101Computing.net.
Note that in the following table “xx” refers to a memory address (aka mailbox) in the RAM. The online LMC simulator has 100 different mailboxes in the RAM ranging from 00 to 99.
| Mnemonic | Name | Description | Op Code |
| INP | INPUT | Retrieve user input and stores it in the accumulator. | 901 |
| OUT | OUTPUT | Output the value stored in the accumulator. | 902 |
| LDA | LOAD | Load the Accumulator with the contents of the memory address given. | 5xx |
| STA | STORE | Store the value in the Accumulator in the memory address given. | 3xx |
| ADD | ADD | Add the contents of the memory address to the Accumulator | 1xx |
| SUB | SUBTRACT | Subtract the contents of the memory address from the Accumulator | 2xx |
| BRP | BRANCH IF POSITIVE | Branch/Jump to the address given if the Accumulator is zero or positive. | 8xx |
| BRZ | BRANCH IF ZERO | Branch/Jump to the address given if the Accumulator is zero. | 7xx |
| BRA | BRANCH ALWAYS | Branch/Jump to the address given. | 6xx |
| HLT | HALT | Stop the code | 000 |
| DAT | DATA LOCATION | Used to associate a label to a free memory address. An optional value can also be used to be stored at the memory address. |