: Users can now "jump" between the start and end of a palette using the [ and ] keys or Alt + mouse wheel, rather than stopping at the boundaries.
: Developers can now listen for specific application and sprite events, enabling more reactive and complex plugins.
While v1.2.30 brought technical refinements, it retains the core features that make Aseprite a favorite:
: Critical fixes included resolving issues with pixels having indexes outside the valid palette range and fixing an issue where .aseprite files would not open correctly from the macOS Finder. The Rise of Lua Scripting
: The update added the ability to save and load .pal files with alpha channel support, allowing for more complex palette management.
: Flexibility to export work as sprite sheets, GIFs, or individual PNG frames.
: Easily manage layers and frames in a linear timeline to create smooth pixel-perfect animations.