Articles On The Topic: "we Were Here Too" Link

: One player typically sees the puzzle while the other sees the solution, requiring detailed verbal descriptions to progress.

: The "push-to-talk" mechanic adds tension, as only one person can speak at a time, leading to frantic exchanges during time-sensitive segments. Articles on the topic: "we were here too"

: Articles from PC Gamer and TechRaptor note that the lack of NPCs or combat keeps the focus entirely on the partnership. Narrative and Setting : One player typically sees the puzzle while

: Players explore the sinister Castle Rock in Antarctica, uncovering the "grim fate" of its former inhabitants. Articles on the topic: "we were here too"

: Narrative is woven through diary entries and environmental clues, detailing a tragic story involving a "dissatisfied king" and a "creepy court jester".