Antinomy Apr 2026
❌ : Since players sit opposite each other, reading the timeline "backwards" or "forwards" can be disorienting initially.
: The goal is to collect a hand of three cards that share the same color, symbol, or number to form a "Paradox." antinomy
❌ : The "blocked color" mechanic can sometimes disrupt long-term plans with little counterplay. ❌ : Since players sit opposite each other,
A 2-player tactical card game designed by John Baluci and published by Button Shy Games. Players act as sorcerers traveling through time to collect "Paradox Crystals." Players act as sorcerers traveling through time to
A tag-team fighting game and the 15.5th entry in the Touhou Project series.
: You play a card to move along a 16-card timeline. You move to the past based on color/symbol or to the future based on the number.
