A Dark House Gui - Alone In
As players level up and gain stamina , the GUI should reflect this growth without being intrusive. Use thin, "heartbeat" style lines that pulse when you're low on breath. 2. Dynamic Inventory Management
If your GUI includes a "Settings" menu, make sure it’s accessible but doesn't pause the world—leaving the player vulnerable while they're adjusting their flashlight settings . Alone in a Dark House GUI
Create a custom hotbar that looks like a tactical belt or a simple pocket inventory. As players level up and gain stamina ,
Instead of bright neon buttons, use a muted, dark palette with a low background transparency (around 0.8). use a muted