Airplane Simulator Script Site
// Calculate drag based on air particle collision and part vectors const dotProduct = airDirection.dot(partUpVector); const dragForce = dotProduct * surfaceArea * Math.pow(velocity, 2) * airDensity; Use code with caution. Copied to clipboard
Hey everyone! I’ve been working on a flight simulation script and wanted to share the progress. My goal was to move away from basic "arcade" movement and implement more realistic physics, including lift, drag, and thrust calculations. Key Features: Airplane Simulator Script
Working on integrated autopilot and auto-takeoff logic using JavaScript. // Calculate drag based on air particle collision
I'd love to hear your thoughts on how to improve the landing physics! Check out the full tutorial and documentation here for more details on the implementation. #GameDev #FlightSim #RobloxDev #Unity3D #Coding My goal was to move away from basic
Optimized for both keyboard and touch inputs.
For those interested in the physics, here is a simplified look at how I'm handling the drag vector calculation: javascript