Designed with a clear to help players distinguish between hero tiers and weapon types.

The "Age of Heroes" interface emphasizes high-contrast elements to ensure readability on small screens.

: This is the primary gameplay overlay. It features a minimap for orientation, active quest tracking , and dynamic character status bars (Health, Energy/Mana). Character Selection & Inventory :

: These are context-sensitive menus that appear during combat or exploration, offering specific abilities like "Holy Wrath Combo" or "Movement+" depending on the environment (e.g., Woods, Grass).

The (Graphical User Interface) is a comprehensive system designed to handle the complex needs of a mobile RPG, focusing on character management, tactical progression, and narrative immersion. Core GUI Elements