Adventure Time Card | Wars

: Untap or "un-floop" all your cards to prepare them for the new turn. Draw Phase : Draw one card from your deck.

: Creatures in your lanes attack. If an opponent has no creature in that lane, you deal damage directly to their health. Key Mechanics Adventure Time Card Wars

: You receive 2 Actions to spend. You can use these to: : Untap or "un-floop" all your cards to

: Turning a card sideways to activate a special ability. A "flooped" creature cannot attack during that turn's combat phase. Adventure Time Card Wars

: Shuffle your deck and draw an initial hand of 5 cards.

: Place these in a lane to provide passive buffs or defenses.

: Place them in a lane matching their landscape type.