Adventure Time Card | Wars
: Untap or "un-floop" all your cards to prepare them for the new turn. Draw Phase : Draw one card from your deck.
: Creatures in your lanes attack. If an opponent has no creature in that lane, you deal damage directly to their health. Key Mechanics Adventure Time Card Wars
: You receive 2 Actions to spend. You can use these to: : Untap or "un-floop" all your cards to
: Turning a card sideways to activate a special ability. A "flooped" creature cannot attack during that turn's combat phase. Adventure Time Card Wars
: Shuffle your deck and draw an initial hand of 5 cards.
: Place these in a lane to provide passive buffs or defenses.
: Place them in a lane matching their landscape type.