Unlike many of its contemporaries, 7th Legion prioritized action over complex resource management.
Released in 1997, is a post-apocalyptic real-time strategy (RTS) game developed by Epic MegaGames and Vision Software. It was born during the peak RTS boom of the 90s, heavily inspired by the success of Command & Conquer but attempting to differentiate itself through fast-paced, arcade-style gameplay. Narrative and Premise 7th-legion-game
: Unique cybernetic "Priest" units were immune to battle cards and could actually "consume" unwanted cards to power up their own devastating attacks. Critical Reception and Legacy Unlike many of its contemporaries, 7th Legion prioritized