124135 -

Designed for the 3.5 Edition of D&D, the Age of Worms was the second "Adventure Path" created by Paizo Publishing (who then produced Dungeon under license from Wizards of the Coast). It took players from the humble beginnings of 1st level all the way to the epic heights of 20th level, pitting them against the awakening of an ancient deity of undeath, Kyuss.

The Prince of Redhand – Diplomacy and danger at a high-stakes banquet. 124135

In the mid-2000s, tabletop gaming was undergoing a renaissance. At the heart of this movement was Dungeon Magazine , a publication that provided Dungeon Masters with ready-made adventures. Its most ambitious project, the adventure path, ran from issue #124 to #135, spanning an entire year of monthly releases. To this day, it remains one of the most celebrated—and most difficult—campaigns in the history of Dungeons & Dragons . A Grand Vision Designed for the 3