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Thread #122446 on the forums addresses technical issues with scaling sprites:

If you are looking for the "122446" blog post on , it provides a 4-step summary for the game Kingdom Builder : 122446

Try to touch as few different terrains as possible on your first turn to remain flexible for future draws. 2. D&D 5e: Being a "Shard of a Deity" Thread #122446 on the forums addresses technical issues

Could you clarify if you are referring to a , a different software version , or a specific document ? a different software version

The rules of Kingdom Builder in 4 easy steps - BoardGameGeek

Use draw_sprite_ext() within a Draw Event to handle scaling and visibility based on global variables like global.levels_unlocked . 4. Technical Hardware: Z-Wave Network Guide